libOgreVolume13_5
Ogre Volume component


OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented 3D engine. This package contains a component to render volumes. It can handle any volume data, but featurewise has a tedency towards terrains. The terrain aspect means that it is all about huge meshes being displayed with a level of detail mechanism. Thanks to volume rendering, caves, cliffes, holes and similar geometry can be displayed. * Volume Rendering via Dual Marching Cubes. * LOD mechanism via a chunk tree and marching squares skirts for crack patching. * Data Sources: 3D Textures with density values and the ability to buildup a CSG Tree with 3D Textures, Spheres, Cubes, Planes, Intersection, Union, Difference and Negation, SimplexNoise addition. * An own compressible file format for discrete density values.

LGPL-2.1-only

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