libOgreTerrain13_5
Ogre Terrain System component
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented 3D engine. The Ogre Terrain System features: * SceneManager independent, integrates with (optional) Paging component * Hierarchical geometry batching: batch count reduced at lower LODs as well as vertex count. At the lowest level of detail, the entire terrain page is a single batch which has obvious advantages for large paging terrains over the fixed tiles previously used. * Skirts are used instead of stitching to avoid cracks in geometry. This means fewer indexing arrangements and lower overall index buffer usage. * Built-in support for splatting layers, configurable sampler inputs and pluggable material generators. * Support for generating global normal maps and light maps in a background thread. * LOD now adapts in real-time to camera settings (viewport sizes&LOD bias) so you can use the same terrain with multiple views efficiently.
LGPL-2.1-only