libOgreRTShaderSystem13_5
Ogre Runtime Shader System


OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented 3D engine. This component is used to generate shaders on the fly, based on object material properties, scene setup and other user definitions. * Runtime shader generation synchronized with scene state. Each time scene settings change, a new set of shaders is generated. * Full FFP (Fixed Function Pipeline) emulation. This feature is most useful combined with render system that does not provide any FFP functionality (OpenGL ES 2.0, D3D10, D3D11, etc.). * Shader language independent interface: the logic representation of the shader programs is completely independent from the target shader language. * Pluggable interface allows extending the target shader languages set and adding new shader-based effects to the system in a seamless way. Each effect code will be automatically combined with the rest of the shader code. * Automatic vertex shader compacting mechanism: no more compacting variables by hand. In case the amount of used vertex shader output registers exceeds the maximum allowed (12 to 32, depending on D3DPSHADERCAPS2_0.NumTemps(external link)), a compacting algorithm packs the vertex shader outputs and adds unpack code in the fragment shader side. * Material script support, for both export and import.

LGPL-2.1-only

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