Mesa-libGLESv2-2-32bit
OpenGL|ES 2.x API implementation
OpenGL|ES is an API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles. It contains a subset of OpenGL plus a number of extensions for the special needs of embedded systems. OpenGL|ES 2.x provides an API for programmable hardware including vertex and fragment shaders. The libGLESv2.so.2 library provides symbols for all OpenGL ES 2 and ES 3 entry points.
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