IlmBase-32bit
Base library for ILM software (OpenEXR)


Base library for Industrial Light&Magic software (OpenEXR). * Half is a class that encapsulates our 16-bit floating-point format. * IlmThread is a thread abstraction library for use with OpenEXR and other software packages. It currently supports pthreads and Windows threads. * Imath implements 2D and 3D vectors, 3x3 and 4x4 matrices, quaternions and other useful 2D and 3D math functions. * Iex is an exception-handling library. Authors: -------- Developers: ----------- Florian Kainz<kainz@ilm.com>Rod Bogart<rgb@ilm.com>Drew Hess<dhess@ilm.com>Paul Schneider<pauls@ilm.com>Bill Anderson<wja@ilm.com>Wojciech Jarosz<wjarosz@ucsd.edu>Contributors: ------------- Simon Green<SGreen@nvidia.com>Rito Trevino<etrevino@ilm.com>Josh Pines Christian Rouet Rodrigo Damazio<rdamazio@lsi.usp.br>Greg Ward<gward@lmi.net>Joseph Goldstone<joseph@lp.com>Loren Carpenter, Pixar Animation Studios Win32 port contributors: ------------------------ Dustin Graves<dgraves@computer.org>Jukka Liimatta<jukka.liimatta@twilight3d.com>Baumann Konstantin<Konstantin.Baumann@hpi.uni-potsdam.de>Daniel Koch<daniel@eyeonline.com>Luc-Eric Rousseau<lucer@softimage.com>E. Scott Larsen<larsene@cs.unc.edu>stephan mantler<step@acm.org>Andreas Kahler<AKahler@nxn-software.com>Frank Jargstorff<fjargstorff@nvidia.com>Lutz Latta

BSD 3-Clause

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